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</style></head><body><table border="0" cellpadding="0" cellspacing="0" width="100%"><tr /><td align="left" valign="top" width="32"><img align="left" border="0" height="32" src="images/rb-logo.png" width="32" /></td><td width="1">&#160;&#160;</td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a>&#160;&#183; <a href="classes.html"><font color="#004faf">All Classes</font></a>&#160;&#183; <a href="modules.html"><font color="#004faf">Modules</font></a></td></table><h1 align="center">QTimer Class Reference<br /><sup><sup>[<a href="qtcore.html">QtCore</a> module]</sup></sup></h1><p>The QTimer class provides repetitive and single-shot timers.
<a href="#details">More...</a></p>

<p>Inherits <a href="qobject.html">QObject</a>.</p><h3>Methods</h3><ul><li><div class="fn" /><b><a href="qtimer.html#QTimer">__init__</a></b> (<i>self</i>, QObject&#160;<i>parent</i>&#160;=&#160;None)</li><li><div class="fn" />int <b><a href="qtimer.html#interval">interval</a></b> (<i>self</i>)</li><li><div class="fn" />bool <b><a href="qtimer.html#isActive">isActive</a></b> (<i>self</i>)</li><li><div class="fn" />bool <b><a href="qtimer.html#isSingleShot">isSingleShot</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qtimer.html#setInterval">setInterval</a></b> (<i>self</i>, int&#160;<i>msec</i>)</li><li><div class="fn" /><b><a href="qtimer.html#setSingleShot">setSingleShot</a></b> (<i>self</i>, bool&#160;<i>asingleShot</i>)</li><li><div class="fn" /><b><a href="qtimer.html#start">start</a></b> (<i>self</i>, int&#160;<i>msec</i>)</li><li><div class="fn" /><b><a href="qtimer.html#start-2">start</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qtimer.html#stop">stop</a></b> (<i>self</i>)</li><li><div class="fn" /><b><a href="qtimer.html#timerEvent">timerEvent</a></b> (<i>self</i>, QTimerEvent)</li><li><div class="fn" />int <b><a href="qtimer.html#timerId">timerId</a></b> (<i>self</i>)</li></ul><h3>Static Methods</h3><ul><li><div class="fn" /><b><a href="qtimer.html#singleShot">singleShot</a></b> (int&#160;<i>msec</i>, QObject&#160;<i>receiver</i>, SLOT()SLOT()&#160;<i>member</i>)</li><li><div class="fn" /><b><a href="qtimer.html#singleShot-2">singleShot</a></b> (int&#160;<i>msec</i>, callable&#160;<i>receiver</i>)</li></ul><h3>Qt Signals</h3><ul><li><div class="fn" />void <b><a href="qtimer.html#timeout">timeout</a></b> ()</li></ul><a name="details" /><hr /><h2>Detailed Description</h2><p>The QTimer class provides repetitive and single-shot timers.</p>
<p>The QTimer class provides a high-level programming interface for
timers. To use it, create a QTimer, connect its <a href="qtimer.html#timeout">timeout</a>() signal to the appropriate
slots, and call <a href="qtimer.html#start">start</a>(). From then
on it will emit the <a href="qtimer.html#timeout">timeout</a>()
signal at constant intervals.</p>
<p>Example for a one second (1000 millisecond) timer (from the
<a href="widgets-analogclock.html">Analog Clock</a> example):</p>
<pre class="cpp">
     <span class="type">QTimer</span> <span class="operator">*</span>timer <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QTimer</span>(<span class="keyword">this</span>);
     connect(timer<span class="operator">,</span> SIGNAL(timeout())<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> SLOT(update()));
     timer<span class="operator">-</span><span class="operator">&gt;</span>start(<span class="number">1000</span>);
</pre>
<p>From then on, the <tt>update()</tt> slot is called every
second.</p>
<p>You can set a timer to time out only once by calling
setSingleShot(true). You can also use the static <a href="qtimer.html#singleShot">QTimer.singleShot</a>() function to call
a slot after a specified interval:</p>
<pre class="cpp">
     <span class="type">QTimer</span><span class="operator">.</span>singleShot(<span class="number">200</span><span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> SLOT(updateCaption()));
</pre>
<p>In multithreaded applications, you can use QTimer in any thread
that has an event loop. To start an event loop from a non-GUI
thread, use <a href="qthread.html#exec">QThread.exec</a>(). Qt
uses the timer's <a href="qobject.html#thread">thread affinity</a>
to determine which thread will emit the <a href="qtimer.html#timeout">timeout()</a> signal. Because of this, you
must start and stop the timer in its thread; it is not possible to
start a timer from another thread.</p>
<p>As a special case, a QTimer with a timeout of 0 will time out as
soon as all the events in the window system's event queue have been
processed. This can be used to do heavy work while providing a
snappy user interface:</p>
<pre class="cpp">
     <span class="type">QTimer</span> <span class="operator">*</span>timer <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QTimer</span>(<span class="keyword">this</span>);
     connect(timer<span class="operator">,</span> SIGNAL(timeout())<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> SLOT(processOneThing()));
     timer<span class="operator">-</span><span class="operator">&gt;</span>start();
</pre>
<p><tt>processOneThing()</tt> will from then on be called
repeatedly. It should be written in such a way that it always
returns quickly (typically after processing one data item) so that
Qt can deliver events to widgets and stop the timer as soon as it
has done all its work. This is the traditional way of implementing
heavy work in GUI applications; multithreading is now becoming
available on more and more platforms, and we expect that
zero-millisecond QTimers will gradually be replaced by <a href="qthread.html">QThread</a>s.</p>
<a id="accuracy-and-timer-resolution" name="accuracy-and-timer-resolution" />
<h3>Accuracy and Timer Resolution</h3>
<p>Timers will never time out earlier than the specified timeout
value and they are not guaranteed to time out at the exact value
specified. In many situations, they may time out late by a period
of time that depends on the accuracy of the system timers.</p>
<p>The accuracy of timers depends on the underlying operating
system and hardware. Most platforms support a resolution of 1
millisecond, though the accuracy of the timer will not equal this
resolution in many real-world situations.</p>
<p>If Qt is unable to deliver the requested number of timer clicks,
it will silently discard some.</p>
<a id="alternatives-to-qtimer" name="alternatives-to-qtimer" />
<h3>Alternatives to QTimer</h3>
<p>An alternative to using QTimer is to call <a href="qobject.html#startTimer">QObject.startTimer</a>() for your object
and reimplement the <a href="qobject.html#timerEvent">QObject.timerEvent</a>() event handler
in your class (which must inherit <a href="qobject.html">QObject</a>). The disadvantage is that <a href="qtimer.html#timerEvent">timerEvent</a>() does not support such
high-level features as single-shot timers or signals.</p>
<p>Another alternative to using QTimer is to use <a href="qbasictimer.html">QBasicTimer</a>. It is typically less cumbersome
than using <a href="qobject.html#startTimer">QObject.startTimer</a>() directly. See
<a href="timers.html">Timers</a> for an overview of all three
approaches.</p>
<p>Some operating systems limit the number of timers that may be
used; Qt tries to work around these limitations.</p>
<hr /><h2>Method Documentation</h2><h3 class="fn"><a name="QTimer" />QTimer.__init__ (<i>self</i>, <a href="qobject.html">QObject</a>&#160;<i>parent</i>&#160;=&#160;None)</h3><p>The <i>parent</i> argument, if not None, causes <i>self</i> to be owned by Qt instead of PyQt.</p><p>Constructs a timer with the given <i>parent</i>.</p>


<h3 class="fn"><a name="interval" />int QTimer.interval (<i>self</i>)</h3><h3 class="fn"><a name="isActive" />bool QTimer.isActive (<i>self</i>)</h3><h3 class="fn"><a name="isSingleShot" />bool QTimer.isSingleShot (<i>self</i>)</h3><h3 class="fn"><a name="setInterval" />QTimer.setInterval (<i>self</i>, int&#160;<i>msec</i>)</h3><h3 class="fn"><a name="setSingleShot" />QTimer.setSingleShot (<i>self</i>, bool&#160;<i>asingleShot</i>)</h3><h3 class="fn"><a name="singleShot" />QTimer.singleShot (int&#160;<i>msec</i>, <a href="qobject.html">QObject</a>&#160;<i>receiver</i>, SLOT()SLOT()&#160;<i>member</i>)</h3><p>This static function calls a slot after a given time
interval.</p>
<p>It is very convenient to use this function because you do not
need to bother with a <a href="qobject.html#timerEvent">timerEvent</a> or create a local <a href="qtimer.html">QTimer</a> object.</p>
<p>Example:</p>
<pre class="cpp">
 <span class="preprocessor">#include &lt;QApplication&gt;</span>
 <span class="preprocessor">#include &lt;QTimer&gt;</span>

 <span class="type">int</span> main(<span class="type">int</span> argc<span class="operator">,</span> <span class="type">char</span> <span class="operator">*</span>argv<span class="operator">[</span><span class="operator">]</span>)
 {
     <span class="type"><a href="qapplication.html">QApplication</a></span> app(argc<span class="operator">,</span> argv);
     <span class="type"><a href="qtimer.html">QTimer</a></span><span class="operator">.</span>singleShot(<span class="number">600000</span><span class="operator">,</span> <span class="operator">&amp;</span>app<span class="operator">,</span> SLOT(quit()));
     <span class="operator">.</span><span class="operator">.</span><span class="operator">.</span>
     <span class="keyword">return</span> app<span class="operator">.</span>exec();
 }
</pre>
<p>This sample program automatically terminates after 10 minutes
(600,000 milliseconds).</p>
<p>The <i>receiver</i> is the receiving object and the
<i>member</i> is the slot. The time interval is <i>msec</i>
milliseconds.</p>
<p><b>Note:</b> This function is <a href="threads-reentrancy.html#reentrant">reentrant</a>.</p>
<p><b>See also</b> <a href="qtimer.html#singleShot-prop">setSingleShot</a>() and <a href="qtimer.html#start">start</a>().</p>


<h3 class="fn"><a name="singleShot-2" />QTimer.singleShot (int&#160;<i>msec</i>, callable&#160;<i>receiver</i>)</h3><h3 class="fn"><a name="start" />QTimer.start (<i>self</i>, int&#160;<i>msec</i>)</h3><p>This method is also a Qt slot with the C++ signature <tt>void start(int)</tt>.</p><p>Starts or restarts the timer with a timeout interval of
<i>msec</i> milliseconds.</p>
<p>If the timer is already running, it will be <a href="qtimer.html#stop">stopped</a> and restarted.</p>
<p>If <a href="qtimer.html#singleShot-prop">singleShot</a> is true,
the timer will be activated only once.</p>


<h3 class="fn"><a name="start-2" />QTimer.start (<i>self</i>)</h3><p>This method is also a Qt slot with the C++ signature <tt>void start()</tt>.</p><p>This function overloads <a href="qtimer.html#start">start</a>().</p>
<p>Starts or restarts the timer with the timeout specified in
<a href="qtimer.html#interval-prop">interval</a>.</p>
<p>If the timer is already running, it will be <a href="qtimer.html#stop">stopped</a> and restarted.</p>
<p>If <a href="qtimer.html#singleShot-prop">singleShot</a> is true,
the timer will be activated only once.</p>


<h3 class="fn"><a name="stop" />QTimer.stop (<i>self</i>)</h3><p>This method is also a Qt slot with the C++ signature <tt>void stop()</tt>.</p><p>Stops the timer.</p>
<p><b>See also</b> <a href="qtimer.html#start">start</a>().</p>


<h3 class="fn"><a name="timerEvent" />QTimer.timerEvent (<i>self</i>, <a href="qtimerevent.html">QTimerEvent</a>)</h3><p>Reimplemented from <a href="qobject.html#timerEvent">QObject.timerEvent</a>().</p>


<h3 class="fn"><a name="timerId" />int QTimer.timerId (<i>self</i>)</h3><p>Returns the ID of the timer if the timer is running; otherwise
returns -1.</p>
<hr /><h2>Qt Signal Documentation</h2><h3 class="fn"><a name="timeout" />void timeout ()</h3><p>This is the default overload of this signal.</p><p>This signal is emitted when the timer times out.</p>
<p><b>See also</b> <a href="qtimer.html#interval-prop">interval</a>, <a href="qtimer.html#start">start</a>(), and <a href="qtimer.html#stop">stop</a>().</p>


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